Vivicu
High Council Fire Mage
 Din: Macin
Inregistrat: acum 19 ani
Postari: 970
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Mountain fortress:
The mountain fortress was occupied by the paladins. The orks besieged it and killed the paladins .Also the king has lost the control of the mountains pass .After the arrival of the hero the king’s paladins and mercenary Lee gets the order from the king to conquer the fortress again with his mercenaries .They manage to do it and it became the base of the mercenaries who were paid by the king to control it.
Monastery:
Behind it's walls live the fire magicians and novices for thousands of years and are expert in magic.
Tower of the water mages.
This tower is one of the hightest buildings in Myrtana and it's located in the canter of the camp.In this tower live the water mages and pray to Addanos the god of water.
Hunter camp:
This wooden fortress was made by king Rhobar during the last orkwar .There aren't any paladins there for a long time untill some hunters came and made some changes .It lies in a forest south of the mountain forest.
The large castle:
It lies in the east on a high rock. It is the most powerful castle in Myrtana, but the king doesn't control it anymore. The masters of the castle are the Hersire. Here is the home of the warriors and Hesyr(see the picture) .
Ork's fortress:
The starting point of the Orks lies in the north, behind the mountains. As long as the mercenaries controll the mountain passes the orks can't send any reinforcements. Nobody has ever visited it cause it's controlled by orks.
Mountain passes:
The connection between the north and the south. In the north are the orks The passport is guarded by Lee's mercenaries. If the Orks storm the capital the will head for the pass and pro will take it too.
Free camp: (see gild 5) the underground camp of the anarchisten. Deeply under the city.There's a tavern, a swamp herb dealer, an arena and a market place. The Anarchisten don't leave from the craftsmen . They live mainly on the sales of swamp herb and alcohol.(I patriot like this gild very much :rplaugh: )
City in the north:
North are the passports and there's located another city, which is controlled by the humans. It has the size of Khorinis and lies between sea and mountains,also it's very well protected against the Orks.
The guilds:
City guard - Paladin City guard:It's similar as the militia, and their job is to protect the capital. The best city guards can become Paladins. Pladins: The paladins of the king has their headquarters in the palace. They are first of all the bodyguards of the king and get special orders from him. They are strong one close fighter(you know sword not bow) and can use some special runes :P . These charms are however more powerful than normal runes. The Paladins of the king are the heart of the army. They are courageous fighters and can use the same runes like in gothic2. Hunter - mercenary - Orkhunter(I like it ): The hunters are established in an old paladin's camp. From there they hunt wolves, Scawenger, lurkers, Wargs, shadowbeasts and other animals. They are former farmers, who gived up their work because of the high taxes. Some hunters sell the meat and the animal's trophies in the city for money.
Mercenaries: The stronger among the hunters become mercenaries. They live in a mountain fortress, which they had take it back from the Okrs. They are paid from the king to protect the pass from the orks since the king can't spare any more men. They are strong warriors with heavy weapons but they aren't good with magic.
Orkhunter: The Orkhunters roam across the country on looks for Orks and other serves Beliar. They do not have an own camp. They spend their nights in the city or in the mountain fortress with Lee and his merceneries.They exchange their trophies with good equipment. Many the Orkhunters were banished from the city, followed first the hunters and went later their own ways. Others want to become real rich(like dragon hunters from gothic2).
Novices - Fire mages - Watermage's Novices: The Novices serve the monastery of the firemages. They praying to Innos, serve the mages and learn the art of the magic and can bcome one of the firemages. Others will serve the watermages and Adanos. Fire mages:They live in the monastery or in the city . They are weak fighters and dadcate their lives on the magic. They can use and runes. The magic of the water and the ice they are however not powerful. Watermages: The Watermages live in a large tower in the center of the map. Their strenght is the magic of the water. They are working on some dark charms and are also able to use them cause Addanos is between Innos and Beliar. The Wassermagier don't lock tem selves behind walls like the firemages but help the guys in the city to defend it fromt the orks.Also they help the merceneries in the mountains.
Warriors - Campmages - Hersir Warriors: In the country Myrtana, on a high rock, stands a powerful castle.It's highter from the watermage's tower and stronger that the king's walls. This castle does not belong to the king. In this castel are many people who live there. Some from them are warriors. These fighters defend the castle and the surrounding countryside. They are experienced in the close and remote fight. Their weapons are perfectly sharpen. They fight for the honour and for the castle. Campmages: This mages are not like the firemages and watermages.They go to the battle with magic swords and other magical weapons. Their runes help them muchHersir: The masters of the castle are the Hersire. They are very powerfull with gigantic weapons they are able to deal with any beast or human.Nobody dears to attack tose guys. There are only 5 Hersire and only,only the best becomes on of them and they have gone throagh many dangers.
Underground camp
I don't know their connection with the hole story but will play an important role with Innos.They only live from the sails they do(wine and swamp herbs)also they don't belive in a god. The city will have those bulidings.
- The knig's palace - A temple of innos and Addanos - A bibliothic - A bank - A big marcket place - A place hwere the caravans sell their goods - A quarter with smiths craftsmen like bowmakers alcemiests - Horses house - A hotel - A hospital -Catacombs -Some towers Also the game'll include shields and douple-sword-handeling
Story:
The Paladins, the mercenaries, the hero and his friends arrive in heart of Myrtana.
Chapter 1: The hero is still strong, however his memeories about Khoriinis arestell strong allthoagh Khorinish is strom by the orks. The smiths melt the ore and start making weapons witht he ore which was brought int he mainland. The hero can look around now in the city and solv many many quests. Lee takes a look around the capital and remembers the days in the colony.Lee sends the hero to Lee's house and bring him some proofs that Lee is innocent.When the hero goes at the house's cellar he is attacked by a blackmagician.After a whle he wokes up but he has lost his powers.But he goes to the king and proves that Lee's innocent. Lee's honour is restored. Rhobar gives some order to Lee and his men to take back a fortress occupied by orks.He hears the nubber of the orks and leaves the hero and his friend in the city.Gorn, Milten, Diego the hero and Lester. . As soon as this is done the merceneries attack the fortres. (video) Now the hero can explore the word and find more about the guilds.
Chapter 2
Chapter 2:The goal of this chapter's different and it depends the guild you've joined. Lester recieves a strange letter. It is from Xardas :o . There he tells him that his tower is finished and tells him where to go. Then Lester goes to him. There tells a Xardas still more about the thing with the dragon and Beliar. It gives to bring the order a Magier Innos to him, which can help it. Also Xardas lost his power and he's in hte good side now. From Xardas one receives again some information about the enemy and the order as well as the 4 (Gorn, Milten, Lester and Diego)to clean to 2 orc camps. Then he finds some letters and a map of the area in the north. One experiences that the invasion of the Orks's lead by 5 ork generals(looks like that Daedalus was right in my old thread).The king orders the men to return and protect the city.
Chapter 3:
Chapter 3: In the north the hero finds a destroyed villge and some survivors. They tell to the hero that they'll head towards another city. The snow also protects the camp of the orks real good. The city has about the size of Khorinis and it's commanded by the city guard and the paladins. This camp is very well defented and it can't be stromed by the orks. From that point here you start the expedition. The orks will send a convoy with suplies to the ork's castel from the sea.. In the Orkcastel is one of the greatest warlord/chief of the orks.
Chapter 4:
Chapter 4;When you return back to the capital Rhobar give you his orders.He says tht he'll send a group of paladins to help the besiege with the orks. The goal'll be different and that depends the quild you've choosen. You can also now reach the high ranks. Xardas tells as about on more ork leader. H's about 1>5 bigger than any other ork and and has the strenght of 5. It's the strongest ork in the country(looks like Daedalus was right again ).The paladins'll attack the fortress but before that the hero need sto compete some quests.
Chapter 5:
Chapter 5 The paladins brake the fortress gate and strom the castel(at last tose paladins aren't useless afterall :P ). The orks pull back to their tower and get ready their defences.The hero finds out about an underground temple where he eats the ork leader.
Chapter 6:
(We don't know if the hero'll die in this chapter but we are sure it's the last chapter)The hero manages to track down the last locaton of the enemy and with the help of his friends and Xardas they'll manage to win
_______________________________________ Doar pentru ca ne simtim noi mici... nu inseamna ca totul e mare....
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